Once we came through the other side of exploration and development, we needed to evaluate our early concepts. We used four evaluation methods, the action priority matrix, ability to answer our How Might We questions, ability to fulfil the needs of our archetypes, and the 6 Hats exercise.
1 — Action Priority Matrix
We use this matrix to put our concepts on a scale of impact versus its feasibility to be developed. We kept in mind our interviewees and various use cases for each concept to gauge the impact it can create. Feasibility considers the existing technology to develop the product, and our own ability as a team to prototype as well.
Action Priority Matrix
2 — How Might We Evaluation
We walked through each of our 10 HMW’s and checked the box if the concept addressed the issue. Although none fulfilled all 10, we had 6 stronger concepts that met 6 or 7 of the needs. Those were also able to meet 3 or 4 of our five primary HMW’s.
How Might We Evaluation
3 — Fulfilling Archetypes
Lastly, we used the strongest four concepts to check who they best serve. Before was about proactive planning in the preneed stage so it targets those who already know that they want a digital legacy. Digital Vault focuses on security and deciding terms on the spot, so for those who don't want a digital legacy or wait to plan could benefit from this. Remember Light is a soft entry into planning, for those who are more like Cathy, someone with a meticulous digital presence could benefit from the focus on preemptive planning. It can also help those with a large digital presence to begin thinking about their digital legacy. Permanent Marker was special with the physical and digital sticker tagging. The opportunity for someone with a large presence was that external connection and collaboration. Those with a small presence and don't understand the benefits of planning could also have their first encounter with a digital legacy through the sticker sharing.
Evaluation of fulfilling archetypes
Overall, the concept that seemed most compelling and exciting was Permanent Marker. It was able to meet the most needs in our evaluation criteria. Moving forward with that concept, we carried out the 6 Hats exercise. We described Permanent Marker’s goal as aiding users with leaving a sense of permanence with their digital presence. By placing physical stickers attached to a digital map, users can mark memories to a place of significance both physically and digitally. Every profile would be a collection of memories to tell their story in a collaborative dashboard.
The
Six Thinking Hats technique gets you to look at a problem in six different ways. It takes you and your team beyond any instinctive positions, so that you explore a range of perspectives. That way, you can carefully consider each one, without having to argue your case or make snap decisions about what's "right" or "wrong."
The exercise was a long process to carry out because we had not yet made concrete decisions on the concept even though we all had a vague idea in our head. It left the session more open ended and difficult than we anticipated. Either way, it allowed us to ask a broad range of questions which eventually informed us to make better design decisions, or at least, ideal decisions in theory.
White
We began with writing down some facts we want to be true for the product. We wrote simple things about how the product would work such as, “app knows when stickers are placed”, “stickers are cheap to produce”, “loved ones have some access to manage the assets of those who've passed”, or “have privacy settings for legacy contacts”.
Yellow
When basic features were a little clearer, we put on our yellow hats to think about the positive values and benefits these bring for the user. First, this was a fun way to merge the physical and digital space to give memories a tangible quality people can feel connected to. The playful aspect takes away the scariness of beginning a digital legacy. Instead, it becomes small manageable steps toward creating a digital legacy with sentimental value. We can envision creating a cultural impact on the accessibility and acceptance of discussing death. Legacy holders would also be able to manage their digital legacies easily, by knowing the terms they have set in place on the app. In theory, the big picture would look like having this digital legacy be the only place on the internet that users' legacies are secured in, reducing the rest of their carbon footprint and risks of unmanaged accounts.
Red
Once we understood the good that we can do with the concept, it became almost too ideal. We wore the red hat next, to bring back the human worries directly tied with our ideas. As we reflected back to the behaviours and attitudes of our interviewees, we wrote the sentiments of all kinds of users. Some worry that their storytelling does not capture their relationships well, some wanted their entire digital legacy deleted, some said as long as they have the control over what to include, and some were simply not ready to begin.
Black
As we grew more critical, we put on our black hats and worked through situations of risk we did not initially think of. Looking at the behaviour of someone who wants to save everything, we were critical of how much is of value worth saving, and if there should be a limit on how large a legacy can be. Given that one of our goals was to declutter the internet and reduce noise, who is to say one’s digital legacy is worth more than another’s. Leading from that, we were unsure about how to import existing digital content like an instagram post into the legacy. It does not currently address pre-existing accounts. Additionally, how do we monitor that the content people are sealing in their digital legacy potentially for generations is content that is socially acceptable. In a worst case scenario for example, what if a serial killer were to put their thoughts, or crimes into their legacy. On a lighter issue, we also considered the environmental impact of using physical stickers. They could contribute to pollution or vandalism in public spaces.
While this exercise exposed some problems that we would not be able to tackle in our time frame, we were able to make more informed design choices going forward. We were also optimistic that there was more good intention that could come out of the concept.
Discussion board of points raised during the 6 Hats exercise